Video chat may never replace a real life face-to-face. I think I know why.
I was talking to a friend earlier today about video chats and why they don’t work. She said she really didn’t like to do video chats. Actually, come to think of it, I don’t really know many people that like to video chat.
I am a refugee of Generation X. I don’t know anyone in GenX that actually enjoys video chatting. Face time is irreplaceable. I mean time that is spent face-to-face, not Apple’s FaceTime. I’ve often thought about why I don’t like to video chat and I think it comes down to one simple thing. You can’t properly make eye contact.
When you’re video chatting with someone, you can’t look them in the eye. You look them in the eye on the screen, not the camera. The person on the other end sees you looking at something else – not them. That starts to grate on your nerves a little bit I think.
Could this problem be solved? Probably. If someone could invent some multi camera method of video chatting so it looks like you’re making perfect eye contact it would likely go a long way. What I don’t know is how other generations other than mine feel about this. What do you think?
Those of you who know me very well know that I’ve been dreaming of putting together a new media company. Jeff, a longtime friend of mine, shares this dream. He had the notion to fire up a quick video podcast for the Oscars this year and, despite the extremely tight deadline, he managed to land equipment and a location. He shot from 10:00pm til 1:30am, then came over to my place to spend another 5 hours in editing.
The end result is what I’m proud to say is our first video podcast produced under the Red Abstract Productions banner. It has a few rough spots, but I think it’s a good start.
For anyone who is curious – this was shot with a Sony miniDV cam with available light in the movie theater (yeah, I know, we’re working on lights!). It was all color-corrected in post and edited with iMovie ’09 and Soundtrack Pro on a Mac Pro 8-core with 4gb of RAM. We had intended to use all of the pro tools (Final Cut Studio 2), but being under the gun for time, we stuck with the basic editor because that’s what we know the best right now.